hello,

i'm trying to create models in blender, export them into 3Ds format
and use lib3ds (like in player.c) to show them.

lib3ds didn't like the exports from blender as the nodes were empty.
after a little search, i found out that 3Ds exporting script had to
be modified 
(http://thread.gmane.org/gmane.comp.graphics.lib3ds.devel/146/focus=149). 
so i did the modification but this time lib3ds cannot find any meshes
although there are a lot of them in blender.

i've tried commenting in/out several things (that seemed relevant to me)
in the exporting script but didn't work.

any help is appreciated.

thanks in advance.

ps: i use blender 2.43 and python 2.44. blender confirms at start-up 
that it found the python installation.


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