"development" <[EMAIL PROTECTED]>
writes:
> What version of GCC are you using? This could be the problem. Lib3ds gives
> vertex co-ordinates of 0 if 3.9/4.0 + are used.

Yup that turned out to be the problem.  Using the -fno-strict-aliasing
option fixes things...

-miles

-- 
[|nurgle|]  ddt- demonic? so quake will have an evil kinda setting? one that
            will  make every christian in the world foamm at the mouth?
[iddt]      nurg, that's the goal


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