Hi all! I'm the original author of lib3ds. I didn't work on lib3ds because of limited time and restrictions in my employment contracts. Fortunately I have a new job in the Computer Graphics Group of the Hasso-Plattner-Institut in Potsdam/Germany which allows me to continue the work on lib3ds.
I currently thinking about revising lib3ds and releasing version 2.0. Here are some random ideas that are currently on my mind: * single public header file installed in /usr/include * add documentation to this header * add example/test code * cleanup code and simplify usage (fix strict aliasing, 64-bit platform and other compiler problems; use arrays for 3d editor objects; fixup bad struct and flag naming, etc) * replace char material[64] in Lib3dsFace * make Lib3dsMesh more general (32 bit vertices and faces, texture atlas, etc; export helper functions to fix up (e.g. split) meshes incompatible with the 3ds format. More ideas? Please let me know! Regards, Jan Eric ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ lib3ds-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/lib3ds-devel
