Hello Fellows!
I've just started with a way to use this library and I don know how to calculate the camera viewUp normal. I onlyy see a fielda in Lib3dsCamaera called roll, but... roll related to which axe and which plane? bye! _________________________________________________________________ Invite your mail contacts to join your friends list with Windows Live Spaces. It's easy! http://spaces.live.com/spacesapi.aspx?wx_action=create&wx_url=/friends.aspx&mkt=en-us ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ lib3ds-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/lib3ds-devel
