On Sat, Aug 18, 2007 at 04:33:40PM -0500, Ra?l Huertas wrote: > > I've just started with a way to use this library and I don know how to > calculate the camera viewUp normal. I onlyy see a fielda in > Lib3dsCamaera called roll, but... roll related to which axe and which > plane? bye!
Usually when you have a "roll" value in the context of a camera, it's defined in terms of the camera lookat vector. Now it's been some time since I last used lib3ds but I would bet that's what it is :) p.s. also, I don't know if there is such a "rule" in this mailing list, but it's generally considered good practice to wrap your emails at the 71st column. They are much easier to read that way. -- John Tsiombikas (Nuclear / Mindlapse) [EMAIL PROTECTED] http://nuclear.demoscene.gr/ ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ lib3ds-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/lib3ds-devel
