Hi,
I have a simple 3ds max scene with two objects, one an instance of the
other, but with different materials.
When I load the 3ds, lib3ds correctly figures out that they are instances,
so I get the same mesh when parsing the nodes.
However the material id in the faces all refer to the material of the first
object, so both object get the same material..
Is this a limitation of the 3ds format?
If not, shouldn't the material info be in the Lib3dsObjectData struct rather
than part the the Lib3dsMesh, so that each instance can have a unique set of
materials?
-- wang
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