Hi, is fov in Lib3dsCamera the horizontal or vertical fov?
When I export from 3ds max 9 it is the horizontal fov, but according to 3dsplay it is the vertical fov (it uses gluPerspective, which takes vertical fov). Also, when exporting from 3ds max, the near_range and far_range of Lib3dsCamera are not the near/far clipping from max, but instead the environment ranges. Perhaps those fields should be renamed to environment_near or something. The near and far clipping planes are present in the 3ds file, however, since if I export with different values and compare files, they differ. Perhaps some undocumented chunk? Thanks! -- wang ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ lib3ds-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/lib3ds-devel
