Hi,

is fov in Lib3dsCamera the horizontal or vertical fov?

When I export from 3ds max 9 it is the horizontal fov, but according to
3dsplay it is the
vertical fov (it uses gluPerspective, which takes vertical fov).

Also, when exporting from 3ds max, the near_range and far_range of
Lib3dsCamera are
not the near/far clipping from max, but instead the environment ranges.
Perhaps those fields should be renamed to environment_near or something.

The near and far clipping planes are present in the 3ds file, however, since
if I export with
different values and compare files, they differ.  Perhaps some undocumented
chunk?

Thanks!

-- wang



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