Hello lib3ds developers!
I want to make lib3ds work with OpenGL and VBOs. But, I have a doubt. In OpenGL
the nomber of vertex in an rray buffer must be equal to the nomber of
texcoordinates, and equal to the nomber of ormals. So:
anymesh.points==anymesh.texels==(number of normals) right?
But... the function "lib3ds_mesh_calculate_normals" give me
3*sizeof(Lib3dsVector)*mesh->faces normals!, not
3*sizeof(Lib3dsVector)*mesh->points. Do you have any other function more
appropiated for OpenGL VBOs and normals?.
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