Thank you very much Tomas.

After further investigation, I have a few more questions:

How does lib3ds differentiate between a collection of points and a line ?  I
tried to create a line by creating a Lib3dsFace with two vertices, and I got
two points with the line segment connecting them. Is there a way to specify
that certain points be connected by line segments ?

Is there some way smoothing a curve geometry which has been triangulated?
For example, if I triangulate my sphere object then store the geometry in a
Lib3dsMesh, its surface would look very polygonal with sharp edges. Is there
a way to smooth it out or I should just write the mesh out to a 3ds file
then do the smoothing in 3DS Max?

I would appreciate your insights into these. Thank you for helping me.

Adrian

On Thu, Jul 10, 2008 at 6:26 AM, Tomas Rapkauskas <[EMAIL PROTECTED]>
wrote:

>
>
> Hi,
> 3ds files stores geometry as triangles.
> Generally if you want to store these figures:
> arc, text and etc.. you should convert them to the triangles array
> (do triangulation) and store using lib3ds.
> (Any geometry figure can be defined using triangles).
>
> Regards,
> Tomas
>
>
> Adrian Bedeau wrote:
> > Hi,
> >
> > I would like to ask if it is possible to use lib3ds to create the
> > following geometries:
> > arc
> > line
> > text
> > torus, cone, sphere
> >
> > If it is possible to do so, will you please advise me how to create such
> > geometries?
> >
> > Regards,
> >
> > Adrian
> >
> >
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