Hi, Adrian Bedeau wrote: > How does lib3ds differentiate between a collection of points and a > line ? I tried to create a line by creating a Lib3dsFace with two > vertices, and I got two points with the line segment connecting them. > Is there a way to specify that certain points be connected by line > segments ? The 3DS format only supports triangles. There is no support for other primitives. > Is there some way smoothing a curve geometry which has been > triangulated? For example, if I triangulate my sphere object then > store the geometry in a Lib3dsMesh, its surface would look very > polygonal with sharp edges. Is there a way to smooth it out or I > should just write the mesh out to a 3ds file then do the smoothing in > 3DS Max? You need to set proper smoothing groups. For a sphere you should assign the same smoothing group to all faces.
Regards, Jan Eric ------------------------------------------------------------------------- Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW! Studies have shown that voting for your favorite open source project, along with a healthy diet, reduces your potential for chronic lameness and boredom. Vote Now at http://www.sourceforge.net/community/cca08 _______________________________________________ lib3ds-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/lib3ds-devel
