Hi,

Adrian Bedeau wrote:
> How does lib3ds differentiate between a collection of points and a 
> line ?  I tried to create a line by creating a Lib3dsFace with two 
> vertices, and I got two points with the line segment connecting them. 
> Is there a way to specify that certain points be connected by line 
> segments ?
The 3DS format only supports triangles. There is no support for other 
primitives.
> Is there some way smoothing a curve geometry which has been 
> triangulated? For example, if I triangulate my sphere object then 
> store the geometry in a Lib3dsMesh, its surface would look very 
> polygonal with sharp edges. Is there a way to smooth it out or I 
> should just write the mesh out to a 3ds file then do the smoothing in 
> 3DS Max?
You need to set proper smoothing groups. For a sphere you should assign 
the same smoothing group to all faces.

Regards,
Jan Eric

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