Hi,
Using the code from the cube.c example, I created a Lib3dsMaterial and set
its texture1_map.name field to an image file name without directory
path(i.e. "cube.tga"), assign the material index to some faces of a cube,
then wrote out the 3ds file. I copied the image file to the same directory
as the 3ds file, assuming that 3ds Max knows that it's supposed to look
there for the image file. When importing this 3ds file in 3ds Max, I do not
see my image mapped on to the faces of the cube. If anyone knows what I
might have done wrong, please help me out. Thank you everyone for your
responses to my previous questions as well.
Adrian
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