Hi,

in 3dsmax you can configure where to search for texture maps:
Customize -> Configure Paths -> External Files

Regards,
Jan Eric


Adrian Bedeau wrote:
> Hi,
>
> Using the code from the cube.c example, I created a Lib3dsMaterial and 
> set its texture1_map.name <http://texture1_map.name> field to an image 
> file name without directory path(i.e. "cube.tga"), assign the material 
> index to some faces of a cube, then wrote out the 3ds file.  I copied 
> the image file to the same directory as the 3ds file, assuming that 
> 3ds Max knows that it's supposed to look there for the image file. 
> When importing this 3ds file in 3ds Max, I do not see my image mapped 
> on to the faces of the cube. If anyone knows what I might have done 
> wrong, please help me out. Thank you everyone for your responses to my 
> previous questions as well.
>
> Adrian


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