Hi, in 3dsmax you can configure where to search for texture maps: Customize -> Configure Paths -> External Files
Regards, Jan Eric Adrian Bedeau wrote: > Hi, > > Using the code from the cube.c example, I created a Lib3dsMaterial and > set its texture1_map.name <http://texture1_map.name> field to an image > file name without directory path(i.e. "cube.tga"), assign the material > index to some faces of a cube, then wrote out the 3ds file. I copied > the image file to the same directory as the 3ds file, assuming that > 3ds Max knows that it's supposed to look there for the image file. > When importing this 3ds file in 3ds Max, I do not see my image mapped > on to the faces of the cube. If anyone knows what I might have done > wrong, please help me out. Thank you everyone for your responses to my > previous questions as well. > > Adrian ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ lib3ds-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/lib3ds-devel
