Hi again,
I have a 3dsMax material library file (.mat file) "gems.mat" which contains
materials named "diamond," "gold," etc. I am using lib3ds to create a cube
and would like to map the material "diamond" onto the faces of my cube. I
have tried doing
strcpy(material->texture1_map.name, "diamond");
and set Lib3dsFace.material field to the index of "material" for the faces
of my cube. I then added the directory containing "gems.mat" to the user
path for external files in 3ds Max. However when I render my object, I do
not see the diamond mapped on to the faces. This makes me wonder if it is
possible to set texture map name to a material in .mat file using lib3ds, or
I can only set texture map name to an image file which is not contained in a
.mat file? If anyone knows about this, will you please enlighten me?
Thanks again!
Adrian
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