Hi! Im using lib3ds for a while and it works fine. Im loading the data with the 
lib3ds and convert them to my own mesh format.
Last week i have tryed to extend my meshformat with mutlitexturing and it 
works. I can load several textures with the lib3ds and draw them but i dont 
know how to load texture coordinates for the second texture and third texture...
Lib3dsMesh->texcos only saves coordinates for the first texture. Or do it saves 
the coordinates for the othere textures too. Then i dont found the way how it 
stores them.

thx for any help
Arne
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