Hi! Im using lib3ds for a while and it works fine. Im loading the data with the lib3ds and convert them to my own mesh format. Last week i have tryed to extend my meshformat with mutlitexturing and it works. I can load several textures with the lib3ds and draw them but i dont know how to load texture coordinates for the second texture and third texture... Lib3dsMesh->texcos only saves coordinates for the first texture. Or do it saves the coordinates for the othere textures too. Then i dont found the way how it stores them.
thx for any help Arne -- Psssst! Schon vom neuen GMX MultiMessenger gehört? Der kann`s mit allen: http://www.gmx.net/de/go/multimessenger ------------------------------------------------------------------------------ SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ _______________________________________________ lib3ds-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/lib3ds-devel
