Howdy Bart

I just realized that I lied to you a bit. Object to camera distance 
calculation should be performed in world space, so if node has a parent 
node we should transform local center of object (0, 0, 0) by node's 
localToWorld matrix(which is as you remember a concatenation of 
node->matrix and node->parent->matrix and node->parent->parent->matrix 
and so on...), then keep this position in some accessible place like 
"mesh->centerInWorld".

Sorry for mistake, seems I can't write sane code at 2 am :-)

Greetings
Rafal


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