Hi all,
I have some questions while using lib3ds.
1) i'm successfull loading a 3ds model and rendering it. But the scene contains
calibration meshes, that do not need to be rendered in the final image. I use
int index = lib3ds_file_mesh_by_name(m_pModel3dsFile, sMeshName);
if (index >= 0)
lib3ds_file_remove_mesh(m_pModel3dsFile, index);
to remove the mesh, but i believe this corrupts the model. What is the correct
way of removing a mesh (and the nodes - see my question #2)?
2) what is the relation between the mesh and the node? Which is part or relates
to what? Can you recommend literature that makes me better understand? (i
bought some 3ds max books, but they dont even mention these words). Appologies
for this 101 question
3) how to i order the mesh/node/face so i can correctly render transparent
textures (textures with alpha channel) - do i order the mesh or the nodes.
(kinda like question #2).
Thanks for looking into this!
Bart
BTW, is it better to post questions seperately or all-in-one like here? (they
somewhat relate to each other with the node/mesh relation)
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