yaoyansi pisze:
hi, all
I want to write a 3ds exporter for maya , but I don't know how to write the
vertex normal to 3ds . Does 3ds format contain vertex normal ?
Another question is that  Maya material has incandescence , how to write incandescence to 3ds file?

Thanks.
Howdy
3ds uses "smoothing groups", that is each face has a bitfield which tells how vertex normal should be "shared" between faces.

Greetings
Rafał





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