kefrens <[email protected]> writes: > Howdy > 3ds uses "smoothing groups", that is each face has a bitfield which tells how > vertex normal should be "shared" between faces.
... and which is quite annoying to implement. -Miles -- Opposition, n. In politics the party that prevents the Goverment from running amok by hamstringing it. ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ lib3ds-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/lib3ds-devel
