Am Samstag, den 22.10.2011, 15:02 +0200 schrieb Diego Biurrun:
> > @@ -62,7 +62,7 @@ typedef struct ID3v2ExtraMetaGEOB {
> >  /**
> >   * Detect ID3v2 Header.
> >   * @param buf   must be ID3v2_HEADER_SIZE byte long
> > - * @param magic magic bytes to identify the header, machine byte order.
> > + * @param magic magic bytes to identify the header.
> >   * If in doubt, use ID3v2_DEFAULT_MAGIC.
> >   */
> >  int ff_id3v2_match(const uint8_t *buf, const char *magic);
> This seems unrelated.

This is right. Still this should be fixed. It's a leftover from a
different design of that function when the magic was passed as 32 bit
value instead of pointer-to-char (when I designed the code initially).
Should I submit a separate patch for that single line instead?
"machine byte order" does not make any sense for character arrays.

Regards,
  Michael Karcher

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