On Sat, Mar 2, 2013 at 3:12 PM, Luca Barbato <[email protected]> wrote:
> On 02/03/13 12:15, Hendrik Leppkes wrote:
>> How to proceed?
>
> Can we decide ourselves by probing locally the guid?

I looked into that just now, and it would be possible, however this
probing would need to happen on every call to the slice filling
function, because there currently is no good way to store that
information, and also no guarantee that the user code cannot swap out
the decoder object mid-playback (ie. when the player is moved to
another screen on another GPU this can happen)

I can try to implement it, and see if i find any negative side-effects
when the decoder is asked on every slice about its GUID.
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