On Wed, Nov 27, 2013 at 02:26:07PM +0100, Vittorio Giovara wrote:
> On Tue, Nov 26, 2013 at 8:53 PM, Diego Biurrun <[email protected]> wrote:
> > On Tue, Nov 26, 2013 at 11:05:07AM +0100, Vittorio Giovara wrote:
> >> --- a/Changelog
> >> +++ b/Changelog
> >> @@ -50,6 +50,7 @@ version 10:
> >>  - VP9 decoder
> >>  - support for decoding through VDPAU in avconv (the -hwaccel option)
> >>  - codec level stereoscopic metadata handling
> >> +- new framepack filter
> >
> > Why "new"?  Was there an old framepack filter?  Everything in this
> > list could be prefixed with "new".
> 
> Tru dat, but in the very same file you get a few 'new' lines... e.g.
> - new avconv options -filter_script and -filter_complex_script, which allow a
>   filtergraph description to be read from a file
> - new interlace filter
> - new asetpts filter (same as setpts, but for audio)
> - new trim and atrim filters
> 
> so, even though everything in the list could be new, apparently there
> is a trend for avfilter features that I'd like to keep following.

It's a completely silly trend.  Feel free to eliminate those new monikers.

> >> --- /dev/null
> >> +++ b/libavfilter/vf_framepack.c
> >> @@ -0,0 +1,487 @@
> >> +
> >> +static void pack_checkers_frame(FramepackContext *s, AVFrame *dst)
> >
> > What do you mean by "checkers"?  The game?  Did you intend to use
> > "checkered"?
> 
> Yes, checkers the game, it's the nickname of this format, and follows
> the name of the 3D type AV_STEREO3D_CHECKERS.
> I can restore to 'checkerboard' function and type names if you prefer.

Yes, I think that would be more intuitive and thus descriptive.

Diego
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