On Sun, Jul 26, 2015 at 11:57 AM, Martin Storsjö <mar...@martin.st> wrote: > If _WIN32_WINNT is unset, we force it to a new enough value to > make sure the necessary definitions are visible. > > When targeting Windows Phone or Windows RT, _WIN32_WINNT should > be at least 0x0602 - otherwise the windows headers themselves > can cause errors (which technically are bugs in the headers). > > Raising this value here shouldn't hurt; the alternative would > be to not touch it at all if WINAPI_FAMILY is set to phone/app, > or to force setting it to 0x0602 in configure if unset (for phone/app). > --- > libavcodec/d3d11va.h | 2 +- > libavcodec/dxva2.h | 2 +- > 2 files changed, 2 insertions(+), 2 deletions(-) > > diff --git a/libavcodec/d3d11va.h b/libavcodec/d3d11va.h > index 2163b35..5237119 100644 > --- a/libavcodec/d3d11va.h > +++ b/libavcodec/d3d11va.h > @@ -32,7 +32,7 @@ > > #if !defined(_WIN32_WINNT) || _WIN32_WINNT < 0x0600
Shouldnt these checks also be updated to increment it if its 0x0600 right now? > #undef _WIN32_WINNT > -#define _WIN32_WINNT 0x0600 > +#define _WIN32_WINNT 0x0602 > #endif > > #include <stdint.h> > diff --git a/libavcodec/dxva2.h b/libavcodec/dxva2.h > index d9017c6..a40e2a5 100644 > --- a/libavcodec/dxva2.h > +++ b/libavcodec/dxva2.h > @@ -31,7 +31,7 @@ > > #if !defined(_WIN32_WINNT) || _WIN32_WINNT < 0x0600 > #undef _WIN32_WINNT > -#define _WIN32_WINNT 0x0600 > +#define _WIN32_WINNT 0x0602 > #endif > > #include <stdint.h> > -- > 1.8.1.2 > > _______________________________________________ > libav-devel mailing list > libav-devel@libav.org > https://lists.libav.org/mailman/listinfo/libav-devel _______________________________________________ libav-devel mailing list libav-devel@libav.org https://lists.libav.org/mailman/listinfo/libav-devel