This is more correct and avoids wasting space when frame threading is
used.
---
 libavcodec/h264.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/libavcodec/h264.c b/libavcodec/h264.c
index b8dfbf6..efecabf 100644
--- a/libavcodec/h264.c
+++ b/libavcodec/h264.c
@@ -162,7 +162,7 @@ void ff_h264_free_tables(H264Context *h)
 int ff_h264_alloc_tables(H264Context *h)
 {
     const int big_mb_num = h->mb_stride * (h->mb_height + 1);
-    const int row_mb_num = h->mb_stride * 2 * h->avctx->thread_count;
+    const int row_mb_num = h->mb_stride * 2 * h->nb_slice_ctx;
     int x, y;
 
     FF_ALLOCZ_OR_GOTO(h->avctx, h->intra4x4_pred_mode,
-- 
2.0.0

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