On 18/04/16 10:26, Anton Khirnov wrote:
> This is more correct and avoids wasting space when frame threading is
> used.
> ---
> libavcodec/h264.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/libavcodec/h264.c b/libavcodec/h264.c
> index b8dfbf6..efecabf 100644
> --- a/libavcodec/h264.c
> +++ b/libavcodec/h264.c
> @@ -162,7 +162,7 @@ void ff_h264_free_tables(H264Context *h)
> int ff_h264_alloc_tables(H264Context *h)
> {
> const int big_mb_num = h->mb_stride * (h->mb_height + 1);
> - const int row_mb_num = h->mb_stride * 2 * h->avctx->thread_count;
> + const int row_mb_num = h->mb_stride * 2 * h->nb_slice_ctx;
> int x, y;
>
> FF_ALLOCZ_OR_GOTO(h->avctx, h->intra4x4_pred_mode,
>
Sounds Ok.
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