On 7/4/17 9:18 PM, Martin Storsjö wrote:
> If using the winstore compat library, a fallback LoadLibrary
> function does exist, that only calls LoadPackagedLibrary though
> (which doesn't work for dynamically loading d3d11 DLLs).
> 
> Therefore explicitly check the targeted API family instead.
> ---
>  configure                     |  9 ++++++++-
>  libavutil/hwcontext_d3d11va.c | 13 ++++++++++---
>  2 files changed, 18 insertions(+), 4 deletions(-)
> 

Seems ok.

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