On Feb 25, 2013, at 10:43 AM, "René J.V. Bertin" <rjvber...@gmail.com> wrote:
> No need for that, as noted above. All you need to do is drag the FFmpeg > folder (the source folder, not your build directory) into your project and > make sure the code is not added to any of your projects. Xcode will index the > code, and its gdb interface will use that information to give you access to > the source code for the library functions. > NB: gcc and clang accept -g with -O{,1,2,3,s}. I'll give it a try and see if I can't get it to play ball. > Another option would be to run the analyser on your code (supposing Xcode > still has that option). I've already got the static analyzer in play -- 100% clean. > **) don't x86 CPUs have multiple settings that control the way calculations > are rounded off, or am I confounding with instruction variants that round off > differently? I'm building for 64-bit. But anyway, I'm not sure that changing rounding necessarily solves the problem, as any approach could result in 0 -- perhaps not for a selected sample, but eventually, for other random samples, I would think it possible. Brad _______________________________________________ Libav-user mailing list Libav-user@ffmpeg.org http://ffmpeg.org/mailman/listinfo/libav-user