On Feb 25, 2013, at 10:43 AM, "René J.V. Bertin" <rjvber...@gmail.com> wrote:

> No need for that, as noted above. All you need to do is drag the FFmpeg 
> folder (the source folder, not your build directory) into your project and 
> make sure the code is not added to any of your projects. Xcode will index the 
> code, and its gdb interface will use that information to give you access to 
> the source code for the library functions.
> NB: gcc and clang accept -g with -O{,1,2,3,s}.

I'll give it a try and see if I can't get it to play ball. 

> Another option would be to run the analyser on your code (supposing Xcode 
> still has that option).

I've already got the static analyzer in play -- 100% clean. 

> **) don't x86 CPUs have multiple settings that control the way calculations 
> are rounded off, or am I confounding with instruction variants that round off 
> differently?

I'm building for 64-bit. But anyway, I'm not sure that changing rounding 
necessarily solves the problem, as any approach could result in 0 -- perhaps 
not for a selected sample, but eventually, for other random samples, I would 
think it possible.

Brad

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