On Nov 8, 2010, at 8:53 AM, Alex Harrington wrote:
> Windows Python 2.6 installer would be great from my point of view. If
> it's reasonably straight forward to do I'm happy to try and do that, but
> will need pointing in the right direction.

I'll see what I can do.

>> - More documentation, more examples.
> 
> Yeah - that would be great. I often have to dig through the test suite
> as the methods/variables on the API docs are named but don't list all
> the possible options that a method can take etc.

I'd love to have a better system for generating the reference. The current 
system lists a lot of stuff we're not interested in and doesn't list the xml 
attributes/constructor parameters, and that's not very good. Any ideas?

>> - Canvas and GPU effect API consolidation.
> 
> Is there room for animation inside the effects API? For example it would
> be amazing if you could apply a "dissolve over 3000ms" effect to a node?

That's already possible. libavg animations work with any node attributes, and 
fx nodes have attributes :-).

> 
> Is it possible to warp an off-screen canvas at the point of display?
> I've wanted to warp divs before but I don't think that used to be
> possible?

Yep, that's one of the things that offscreen canvases allow you to do. We just 
built a system with curved projection using two projectors and edge blending - 
works :-).

Cheers,

  Uli

--
Any technology distinguishable from magic is insufficiently advanced.

Ulrich von Zadow | +49-172-7872715
Jabber: [email protected]
Skype: uzadow




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