On Nov 8, 2010, at 8:53 AM, Alex Harrington wrote: > Windows Python 2.6 installer would be great from my point of view. If > it's reasonably straight forward to do I'm happy to try and do that, but > will need pointing in the right direction.
I'll see what I can do. >> - More documentation, more examples. > > Yeah - that would be great. I often have to dig through the test suite > as the methods/variables on the API docs are named but don't list all > the possible options that a method can take etc. I'd love to have a better system for generating the reference. The current system lists a lot of stuff we're not interested in and doesn't list the xml attributes/constructor parameters, and that's not very good. Any ideas? >> - Canvas and GPU effect API consolidation. > > Is there room for animation inside the effects API? For example it would > be amazing if you could apply a "dissolve over 3000ms" effect to a node? That's already possible. libavg animations work with any node attributes, and fx nodes have attributes :-). > > Is it possible to warp an off-screen canvas at the point of display? > I've wanted to warp divs before but I don't think that used to be > possible? Yep, that's one of the things that offscreen canvases allow you to do. We just built a system with curved projection using two projectors and edge blending - works :-). Cheers, Uli -- Any technology distinguishable from magic is insufficiently advanced. Ulrich von Zadow | +49-172-7872715 Jabber: [email protected] Skype: uzadow _______________________________________________ libavg-users mailing list [email protected] https://mail.datenhain.de/mailman/listinfo/libavg-users
