Well.. wish me luck https://github.com/PojavLauncherTeam/PojavLauncher/issues/713
Later, I'll give a go with his JRE files and see what happens. On Mon, Jan 25, 2021 at 3:27 PM Shaya Potter <[email protected]> wrote: > this actually includes source code > > see > > https://github.com/PojavLauncherTeam/PojavLauncher > > Java Runtime Environment (JRE) > > JRE for Android is here, also the build script here. > Follow build instruction on build script README.md. > You can also get CI auto builds. > Spliting JRE and put to the launcher: coming soon. > > I'd reach out to that guy, ask him if he would be interested in trying to > get his android work integrated into kodi android build for libbluray > usage. > > On Mon, Jan 25, 2021 at 7:30 PM Vitor Dall'Acqua <[email protected]> wrote: > >> Received a notice that the e-mails were getting really big and blocked. >> >> So, look another thing I found: >> https://github.com/PojavLauncherTeam/PojavLauncher/releases >> >> Minecraft launcher built for Android that uses JRE. >> When you install this apk it will place the files are normal >> /data/app/appname/lib and no JRE there. >> After it runs for the first time it will put files here: >> >> /data/user/0/net.kdt.pojavlaunch/jre_runtime/lib/aarch64/server/ >> *libjvm.so* >> >> So I took that put in a zip file and added to mega so you guys can take a >> look >> https://mega.nz/file/XNly2ZgB#DFyM8xq4mEAQQ1d3ERF1GFoTqzIOcuESZXjuGdIguek >> >> It seems many use JRE on Android. >> And as you can see it's very similar to the way it's present in Termux. >> _______________________________________________ >> libbluray-devel mailing list >> [email protected] >> https://mailman.videolan.org/listinfo/libbluray-devel >> > _______________________________________________ > libbluray-devel mailing list > [email protected] > https://mailman.videolan.org/listinfo/libbluray-devel >
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