This is the end of the log, it might have crashed because of something that wasn't recorded
2021-01-25 17:53:05.255 T:30088 DEBUG <general>: CDVDInputStreamBluray::Open - Disc name : 3:10 To Yuma - Ultra HD Blu-ray™ 2021-01-25 17:53:05.255 T:30088 DEBUG <general>: CDVDInputStreamBluray::Open - First Play supported: 1 2021-01-25 17:53:05.255 T:30088 DEBUG <general>: CDVDInputStreamBluray::Open - Top menu supported : 1 2021-01-25 17:53:05.255 T:30088 DEBUG <general>: CDVDInputStreamBluray::Open - HDMV titles : 0 2021-01-25 17:53:05.255 T:30088 DEBUG <general>: CDVDInputStreamBluray::Open - BD-J titles : 6 2021-01-25 17:53:05.255 T:30088 DEBUG <general>: CDVDInputStreamBluray::Open - BD-J handled : 1 2021-01-25 17:53:05.256 T:30088 DEBUG <general>: CDVDInputStreamBluray::Open - UNSUPPORTED titles : 0 2021-01-25 17:53:05.256 T:30088 DEBUG <general>: CDVDInputStreamBluray::Open - AACS detected : 0 2021-01-25 17:53:05.256 T:30088 DEBUG <general>: CDVDInputStreamBluray::Open - libaacs detected : 0 2021-01-25 17:53:05.256 T:30088 DEBUG <general>: CDVDInputStreamBluray::Open - AACS handled : 0 2021-01-25 17:53:05.256 T:30088 DEBUG <general>: CDVDInputStreamBluray::Open - BD+ detected : 0 2021-01-25 17:53:05.256 T:30088 DEBUG <general>: CDVDInputStreamBluray::Open - libbdplus detected : 0 2021-01-25 17:53:05.256 T:30088 DEBUG <general>: CDVDInputStreamBluray::Open - BD+ handled : 0 2021-01-25 17:53:05.256 T:30088 DEBUG <general>: CDVDInputStreamBluray::Open - no menus (libmmbd, or profile 6 bdj) : 0 2021-01-25 17:53:05.256 T:30088 DEBUG <general>: CBlurayCallback::Logger - bdj.c:997: bdj_open() 2021-01-25 17:53:05.256 T:30088 DEBUG <general>: CBlurayCallback::Logger - bdj.c:465: JAVA_HOME not set, trying default locations 2021-01-25 17:53:05.256 T:30088 DEBUG <general>: CBlurayCallback::Logger - bdj.c:331: Opening libjvm ... 2021-01-25 17:53:05.341 T:30105 DEBUG <general>: CFileCache::Process - Source read didn't return any data! Hit eof(?) 2021-01-25 17:53:05.348 T:30088 DEBUG <general>: CBlurayCallback::Logger - dl_posix.c:56: opened library 'libjvm.so' 2021-01-25 17:53:05.350 T:30088 DEBUG <general>: CBlurayCallback::Logger - dl_posix.c:114: dlsym(0xc2c281e42d63307, 'JVM_DefineModule') failed: undefined symbol: JVM_DefineModule And I don't know how to keep the folder structure while adding with aapt. This is how it works, I need to have a folder named lib/aarch64 in the same folder as aapt so it keeps the folder structure. But if I have folders inside when jarsigning it crashes. It doesn't add files in subfolders. If we want to use Kodi's own way of adding files it is here: https://github.com/xbmc/xbmc/blob/master/tools/android/packaging/Makefile.in#L112 This is why it only adds .so files but I don't know how to add subfolders. On Mon, Jan 25, 2021 at 6:07 PM Petri Hintukainen < [email protected]> wrote: > ma, 2021-01-25 kello 22:21 +0200, Shaya Potter kirjoitti: > > to be more specific, they said the android port doesn't support > > "headfull awt" presumably because it doesn't have a framebuffer to > > write to. That would presumably (though we know what assume means) > > mean it supports headless awt. the question would be, is headless > > awt sufficient for libbluray. Basically, how does libbluray draw? > > There's no need for Android AWT. Libbluray implements own AWT (so that > graphics can be passed to the application). But java.awt.* classes are > still required in the java runtime libs. > > I've just built this JDK, and it seems to have all required AWT > classes. > > > I should note in digging into it, it seems there acually is a > > supported android port of java now which they are based on > > > > http://openjdk.java.net/projects/mobile/android.html > > > > > > > > On Mon, Jan 25, 2021 at 9:32 PM Roald Strauss <[email protected]> > > wrote: > > > > > > Lemme pitch in, if I can do that by just replying this mail. > > > AWT = Abstract Windowing Tools, as far as I remember. > > > It is the framework used for drawing stuff in old Java, and yes, > > > it is very much needed for Blu-ray Disc Java. It's the only way > > > developers can draw stuff to the screen. > > > > > > > > > > > > > > > Den 25.01.2021 kl. 20.12 skrev Vitor Dall'Acqua: > > > > > > > > > > > > > > Got a reply! > > > > > > > > So, launcher already has all the components of JRE (except for > > > > headful AWT, of course), but it was built with ndk-r12b (i > > > > think?) > > > > > > > > > > > > @Petri what is AWT and is that needed for libbluray? > > > > > > > > > > > > Is it too lazy of my end to ask the guy to compile it with a > > > > newer ndk? O:) > > > > > > > > > > > > > > > > > > > > On Mon, Jan 25, 2021 at 3:52 PM Vitor Dall'Acqua < > > > > [email protected]> wrote: > > > > > > > > > > > > > > > > > > Well.. wish me luck > > > > > > > > > > https://github.com/PojavLauncherTeam/PojavLauncher/issues/713 > > > > > > > > > > > > > > > > > > > > Later, I'll give a go with his JRE files and see what > > > > > happens. > > > > > > > > > > > > > > > > > > > > On Mon, Jan 25, 2021 at 3:27 PM Shaya Potter < > > > > > [email protected]> wrote: > > > > > > > > > > > > > > > > > > > > > > this actually includes source code > > > > > > > > > > > > see > > > > > > > > > > > > https://github.com/PojavLauncherTeam/PojavLauncher > > > > > > > > > > > > Java Runtime Environment (JRE) > > > > > > > > > > > > JRE for Android is here, also the build script here. > > > > > > Follow build instruction on build script README.md. > > > > > > You can also get CI auto builds. > > > > > > Spliting JRE and put to the launcher: coming soon. > > > > > > > > > > > > I'd reach out to that guy, ask him if he would be interested > > > > > > in trying to get his android work integrated into kodi > > > > > > android build for libbluray usage. > > > > > > > > > > > > > > > > > > On Mon, Jan 25, 2021 at 7:30 PM Vitor Dall'Acqua < > > > > > > [email protected]> wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > Received a notice that the e-mails were getting really big > > > > > > > and blocked. > > > > > > > > > > > > > > > > > > > > > > > > > > > > So, look another thing I found: > > > > > > > > > > > > > > https://github.com/PojavLauncherTeam/PojavLauncher/releases > > > > > > > > > > > > > > > > > > > > > Minecraft launcher built for Android that uses JRE. > > > > > > > > > > > > > > When you install this apk it will place the files are > > > > > > > normal /data/app/appname/lib and no JRE there. > > > > > > > After it runs for the first time it will put files here: > > > > > > > > > > > > > > > > > > > > > /data/user/0/net.kdt.pojavlaunch/jre_runtime/lib/aarch64/s > > > > > > > erver/libjvm.so > > > > > > > > > > > > > > > > > > > > > So I took that put in a zip file and added to mega so you > > > > > > > guys can take a look > > > > > > > > > > > > > > > https://mega.nz/file/XNly2ZgB#DFyM8xq4mEAQQ1d3ERF1GFoTqzIOcuESZXjuGdIguek > > > > > > > > > > > > > > > > > > > > > It seems many use JRE on Android. > > > > > > > And as you can see it's very similar to the way it's > > > > > > > present in Termux. > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > > > > libbluray-devel mailing list > > > > > > > [email protected] > > > > > > > https://mailman.videolan.org/listinfo/libbluray-devel > > > > > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > > > libbluray-devel mailing list > > > > > > [email protected] > > > > > > https://mailman.videolan.org/listinfo/libbluray-devel > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > libbluray-devel mailing list > > > > [email protected] > > > > https://mailman.videolan.org/listinfo/libbluray-devel > > > > > > > > > > _______________________________________________ > > > libbluray-devel mailing list > > > [email protected] > > > https://mailman.videolan.org/listinfo/libbluray-devel > > _______________________________________________ > > libbluray-devel mailing list > > [email protected] > > https://mailman.videolan.org/listinfo/libbluray-devel > > > _______________________________________________ > libbluray-devel mailing list > [email protected] > https://mailman.videolan.org/listinfo/libbluray-devel >
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