Nevermind figured it out, it's because I'm using expanded storage with the nvidia shield.
On Tue, Jan 26, 2021 at 12:13 PM Vitor Dall'Acqua <[email protected]> wrote: > Petri, > > When bdj.c is looking at java_home, what exactly is it looking for? > > *with * > #undef JDK_HOME > #define JDK_HOME "/data/data/org.xbmc.kodi19DV/lib/aarch64/" > > *result* > 2021-01-26 12:30:07.473 T:24061 DEBUG <general>: CBlurayCallback::Logger > - dl_posix.c:54: can't open library 'libjvm.so': dlopen failed: library > "libjvm.so" not found > > 2021-01-26 12:30:07.477 T:24061 DEBUG <general>: CBlurayCallback::Logger > - bdj.c:474: Skipping /data/data/org.xbmc.kodi19DV/lib/aarch64/ (not found) > > *with * > #undef JDK_HOME > #define JDK_HOME "/data/data/org.xbmc.kodi19DV/lib/aarch64/jre/" > > *result* > 2021-01-26 12:51:36.942 T:25917 DEBUG <general>: CBlurayCallback::Logger > - dl_posix.c:54: can't open library 'libjvm.so': dlopen failed: library > "libjvm.so" not found > > 2021-01-26 12:51:36.944 T:25917 DEBUG <general>: CBlurayCallback::Logger > - bdj.c:474: Skipping /data/data/org.xbmc.kodi19DV/lib/aarch64/jre/ (not > found) > > *with* > #undef JDK_HOME > #define JDK_HOME > "/data/data/org.xbmc.kodi19DV/lib/aarch64/jre/lib/aarch64/server/" > > *result* > 2021-01-26 13:05:06.838 T:27332 DEBUG <general>: CBlurayCallback::Logger > - dl_posix.c:54: can't open library 'libjvm.so': dlopen failed: library > "libjvm.so" not found > > 2021-01-26 13:05:06.839 T:27332 DEBUG <general>: CBlurayCallback::Logger > - bdj.c:474: Skipping > /data/data/org.xbmc.kodi19DV/lib/aarch64/jre/lib/aarch64/server/ (not found) > > I'll start replacing /data/data with /data/user/0 now but it would be a > good idea to figure out what is it looking for. > > > On Tue, Jan 26, 2021 at 10:48 AM Vitor Dall'Acqua <[email protected]> > wrote: > >> Ok made a small python script that puts the jre files inside the data >> folder of the app the same as the PoajvLauncher does >> >> #!/usr/bin/python3.4 >> import os, sys, xbmc, time, stat, xbmcvfs, xbmcaddon >> from zipfile import ZipFile >> >> src = os.path.join(xbmcaddon.Addon().getAddonInfo('path'), 'jre.zip') >> loc = >> xbmcvfs.translatePath("special://xbmcbin/../../../lib/aarch64/jre.zip") >> loc2 = xbmcvfs.translatePath("special://xbmcbin/../../../lib/aarch64/") >> >> if not xbmcvfs.exists(loc): >> xbmcvfs.copy(src, loc) >> st = os.stat(loc) >> os.chmod(loc, st.st_mode | stat.S_IEXEC) >> >> >> zip = ZipFile(loc) >> zip.extractall(loc2) >> zip.close() >> >> need a zip file to preserve the symlinks... >> >> now, compile libbluray pointing to >> /data/data/org.xbmc.kod/lib/aarch64 and hope for the best >> >> On Mon, Jan 25, 2021 at 10:22 PM Vitor Dall'Acqua <[email protected]> >> wrote: >> >>> So, the only way to load libjvm.so on android is if it is inside the >>> lib/aarch64 folder inside the apk directory. >>> >>> The only way to put the files in the right folder structure is with >>> assets. >>> Libbluray can't find libjvm.so in assets. >>> >>> On Mon, Jan 25, 2021 at 8:23 PM Vitor Dall'Acqua <[email protected]> >>> wrote: >>> >>>> well.. progress I can put the jre folder as is in the assets folder but >>>> not in the libs/aarch64 folders...... yet.. >>>> >>>> On Mon, Jan 25, 2021 at 7:02 PM Vitor Dall'Acqua <[email protected]> >>>> wrote: >>>> >>>>> This is the end of the log, it might have crashed because of something >>>>> that wasn't recorded >>>>> >>>>> 2021-01-25 17:53:05.255 T:30088 DEBUG <general>: >>>>> CDVDInputStreamBluray::Open - Disc name : 3:10 To Yuma - Ultra >>>>> HD >>>>> Blu-ray™ >>>>> 2021-01-25 17:53:05.255 T:30088 DEBUG <general>: >>>>> CDVDInputStreamBluray::Open - First Play supported: 1 >>>>> 2021-01-25 17:53:05.255 T:30088 DEBUG <general>: >>>>> CDVDInputStreamBluray::Open - Top menu supported : 1 >>>>> 2021-01-25 17:53:05.255 T:30088 DEBUG <general>: >>>>> CDVDInputStreamBluray::Open - HDMV titles : 0 >>>>> 2021-01-25 17:53:05.255 T:30088 DEBUG <general>: >>>>> CDVDInputStreamBluray::Open - BD-J titles : 6 >>>>> 2021-01-25 17:53:05.255 T:30088 DEBUG <general>: >>>>> CDVDInputStreamBluray::Open - BD-J handled : 1 >>>>> 2021-01-25 17:53:05.256 T:30088 DEBUG <general>: >>>>> CDVDInputStreamBluray::Open - UNSUPPORTED titles : 0 >>>>> 2021-01-25 17:53:05.256 T:30088 DEBUG <general>: >>>>> CDVDInputStreamBluray::Open - AACS detected : 0 >>>>> 2021-01-25 17:53:05.256 T:30088 DEBUG <general>: >>>>> CDVDInputStreamBluray::Open - libaacs detected : 0 >>>>> 2021-01-25 17:53:05.256 T:30088 DEBUG <general>: >>>>> CDVDInputStreamBluray::Open - AACS handled : 0 >>>>> 2021-01-25 17:53:05.256 T:30088 DEBUG <general>: >>>>> CDVDInputStreamBluray::Open - BD+ detected : 0 >>>>> 2021-01-25 17:53:05.256 T:30088 DEBUG <general>: >>>>> CDVDInputStreamBluray::Open - libbdplus detected : 0 >>>>> 2021-01-25 17:53:05.256 T:30088 DEBUG <general>: >>>>> CDVDInputStreamBluray::Open - BD+ handled : 0 >>>>> 2021-01-25 17:53:05.256 T:30088 DEBUG <general>: >>>>> CDVDInputStreamBluray::Open - no menus (libmmbd, or profile 6 bdj) : 0 >>>>> 2021-01-25 17:53:05.256 T:30088 DEBUG <general>: >>>>> CBlurayCallback::Logger - bdj.c:997: bdj_open() >>>>> >>>>> 2021-01-25 17:53:05.256 T:30088 DEBUG <general>: >>>>> CBlurayCallback::Logger - bdj.c:465: JAVA_HOME not set, trying default >>>>> locations >>>>> >>>>> 2021-01-25 17:53:05.256 T:30088 DEBUG <general>: >>>>> CBlurayCallback::Logger - bdj.c:331: Opening libjvm ... >>>>> >>>>> 2021-01-25 17:53:05.341 T:30105 DEBUG <general>: CFileCache::Process >>>>> - Source read didn't return any data! Hit eof(?) >>>>> 2021-01-25 17:53:05.348 T:30088 DEBUG <general>: >>>>> CBlurayCallback::Logger - dl_posix.c:56: opened library 'libjvm.so' >>>>> >>>>> 2021-01-25 17:53:05.350 T:30088 DEBUG <general>: >>>>> CBlurayCallback::Logger - dl_posix.c:114: dlsym(0xc2c281e42d63307, >>>>> 'JVM_DefineModule') failed: undefined symbol: JVM_DefineModule >>>>> >>>>> >>>>> And I don't know how to keep the folder structure while adding with >>>>> aapt. >>>>> This is how it works, I need to have a folder named lib/aarch64 in the >>>>> same folder as aapt so it keeps the folder structure. >>>>> But if I have folders inside when jarsigning it crashes. It doesn't >>>>> add files in subfolders. >>>>> >>>>> If we want to use Kodi's own way of adding files it is here: >>>>> >>>>> https://github.com/xbmc/xbmc/blob/master/tools/android/packaging/Makefile.in#L112 >>>>> >>>>> This is why it only adds .so files but I don't know how to add >>>>> subfolders. >>>>> >>>>> On Mon, Jan 25, 2021 at 6:07 PM Petri Hintukainen < >>>>> [email protected]> wrote: >>>>> >>>>>> ma, 2021-01-25 kello 22:21 +0200, Shaya Potter kirjoitti: >>>>>> > to be more specific, they said the android port doesn't support >>>>>> > "headfull awt" presumably because it doesn't have a framebuffer to >>>>>> > write to. That would presumably (though we know what assume means) >>>>>> > mean it supports headless awt. the question would be, is headless >>>>>> > awt sufficient for libbluray. Basically, how does libbluray draw? >>>>>> >>>>>> There's no need for Android AWT. Libbluray implements own AWT (so that >>>>>> graphics can be passed to the application). But java.awt.* classes are >>>>>> still required in the java runtime libs. >>>>>> >>>>>> I've just built this JDK, and it seems to have all required AWT >>>>>> classes. >>>>>> >>>>>> > I should note in digging into it, it seems there acually is a >>>>>> > supported android port of java now which they are based on >>>>>> > >>>>>> > http://openjdk.java.net/projects/mobile/android.html >>>>>> > >>>>>> > >>>>>> > >>>>>> > On Mon, Jan 25, 2021 at 9:32 PM Roald Strauss <[email protected]> >>>>>> > wrote: >>>>>> > > >>>>>> > > Lemme pitch in, if I can do that by just replying this mail. >>>>>> > > AWT = Abstract Windowing Tools, as far as I remember. >>>>>> > > It is the framework used for drawing stuff in old Java, and yes, >>>>>> > > it is very much needed for Blu-ray Disc Java. It's the only way >>>>>> > > developers can draw stuff to the screen. >>>>>> > > >>>>>> > > >>>>>> > > >>>>>> > > >>>>>> > > Den 25.01.2021 kl. 20.12 skrev Vitor Dall'Acqua: >>>>>> > > >>>>>> > > >>>>>> > > > >>>>>> > > > Got a reply! >>>>>> > > > >>>>>> > > > So, launcher already has all the components of JRE (except for >>>>>> > > > headful AWT, of course), but it was built with ndk-r12b (i >>>>>> > > > think?) >>>>>> > > > >>>>>> > > > >>>>>> > > > @Petri what is AWT and is that needed for libbluray? >>>>>> > > > >>>>>> > > > >>>>>> > > > Is it too lazy of my end to ask the guy to compile it with a >>>>>> > > > newer ndk? O:) >>>>>> > > > >>>>>> > > > >>>>>> > > > >>>>>> > > > >>>>>> > > > On Mon, Jan 25, 2021 at 3:52 PM Vitor Dall'Acqua < >>>>>> > > > [email protected]> wrote: >>>>>> > > > >>>>>> > > > >>>>>> > > > > >>>>>> > > > > Well.. wish me luck >>>>>> > > > > >>>>>> > > > > >>>>>> https://github.com/PojavLauncherTeam/PojavLauncher/issues/713 >>>>>> > > > > >>>>>> > > > > >>>>>> > > > > >>>>>> > > > > Later, I'll give a go with his JRE files and see what >>>>>> > > > > happens. >>>>>> > > > > >>>>>> > > > > >>>>>> > > > > >>>>>> > > > > On Mon, Jan 25, 2021 at 3:27 PM Shaya Potter < >>>>>> > > > > [email protected]> wrote: >>>>>> > > > > >>>>>> > > > > >>>>>> > > > > > >>>>>> > > > > > this actually includes source code >>>>>> > > > > > >>>>>> > > > > > see >>>>>> > > > > > >>>>>> > > > > > https://github.com/PojavLauncherTeam/PojavLauncher >>>>>> > > > > > >>>>>> > > > > > Java Runtime Environment (JRE) >>>>>> > > > > > >>>>>> > > > > > JRE for Android is here, also the build script here. >>>>>> > > > > > Follow build instruction on build script README.md. >>>>>> > > > > > You can also get CI auto builds. >>>>>> > > > > > Spliting JRE and put to the launcher: coming soon. >>>>>> > > > > > >>>>>> > > > > > I'd reach out to that guy, ask him if he would be >>>>>> interested >>>>>> > > > > > in trying to get his android work integrated into kodi >>>>>> > > > > > android build for libbluray usage. >>>>>> > > > > > >>>>>> > > > > > >>>>>> > > > > > On Mon, Jan 25, 2021 at 7:30 PM Vitor Dall'Acqua < >>>>>> > > > > > [email protected]> wrote: >>>>>> > > > > > >>>>>> > > > > > >>>>>> > > > > > > >>>>>> > > > > > > Received a notice that the e-mails were getting really >>>>>> big >>>>>> > > > > > > and blocked. >>>>>> > > > > > > >>>>>> > > > > > > >>>>>> > > > > > > >>>>>> > > > > > > So, look another thing I found: >>>>>> > > > > > > >>>>>> > > > > > > >>>>>> https://github.com/PojavLauncherTeam/PojavLauncher/releases >>>>>> > > > > > > >>>>>> > > > > > > >>>>>> > > > > > > Minecraft launcher built for Android that uses JRE. >>>>>> > > > > > > >>>>>> > > > > > > When you install this apk it will place the files are >>>>>> > > > > > > normal /data/app/appname/lib and no JRE there. >>>>>> > > > > > > After it runs for the first time it will put files here: >>>>>> > > > > > > >>>>>> > > > > > > >>>>>> > > > > > > >>>>>> /data/user/0/net.kdt.pojavlaunch/jre_runtime/lib/aarch64/s >>>>>> > > > > > > erver/libjvm.so >>>>>> > > > > > > >>>>>> > > > > > > >>>>>> > > > > > > So I took that put in a zip file and added to mega so you >>>>>> > > > > > > guys can take a look >>>>>> > > > > > > >>>>>> > > > > > > >>>>>> https://mega.nz/file/XNly2ZgB#DFyM8xq4mEAQQ1d3ERF1GFoTqzIOcuESZXjuGdIguek >>>>>> > > > > > > >>>>>> > > > > > > >>>>>> > > > > > > It seems many use JRE on Android. >>>>>> > > > > > > And as you can see it's very similar to the way it's >>>>>> > > > > > > present in Termux. >>>>>> > > > > > > >>>>>> > > > > > > >>>>>> > > > > > > _______________________________________________ >>>>>> > > > > > > libbluray-devel mailing list >>>>>> > > > > > > [email protected] >>>>>> > > > > > > https://mailman.videolan.org/listinfo/libbluray-devel >>>>>> > > > > > > >>>>>> > > > > > > >>>>>> > > > > > >>>>>> > > > > > _______________________________________________ >>>>>> > > > > > libbluray-devel mailing list >>>>>> > > > > > [email protected] >>>>>> > > > > > https://mailman.videolan.org/listinfo/libbluray-devel >>>>>> > > > > > >>>>>> > > > > > >>>>>> > > > > >>>>>> > > > > >>>>>> > > > > >>>>>> > > > >>>>>> > > > >>>>>> > > > >>>>>> > > > >>>>>> > > > _______________________________________________ >>>>>> > > > libbluray-devel mailing list >>>>>> > > > [email protected] >>>>>> > > > https://mailman.videolan.org/listinfo/libbluray-devel >>>>>> > > > >>>>>> > > >>>>>> > > _______________________________________________ >>>>>> > > libbluray-devel mailing list >>>>>> > > [email protected] >>>>>> > > https://mailman.videolan.org/listinfo/libbluray-devel >>>>>> > _______________________________________________ >>>>>> > libbluray-devel mailing list >>>>>> > [email protected] >>>>>> > https://mailman.videolan.org/listinfo/libbluray-devel >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> libbluray-devel mailing list >>>>>> [email protected] >>>>>> https://mailman.videolan.org/listinfo/libbluray-devel >>>>>> >>>>>
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