Toby Douglass wrote:
William Ahern wrote:
On Thu, Feb 22, 2007 at 01:43:48PM -0000, Toby Douglass wrote:
However, the example I had in mind (which is similar) is P2P apps, which
use writes on a single local UDP socket to send peering information to
peers. They would benefit from async writes on that socket.
Writing to a UDP socket should never block, period. If the output
buffer is
full, and you write another message, it should force the stack to drop a
message.
Good point. I'd forgotten about that.
However, I've just realized that it may make no difference.
Writing to a UDP socket should never block; agreed.
However, that multiple concurrent writes (one socket, many writer
threads) can occur, and so the internal mechanics of the IOCP API must
support that behaviour (assume we have enough bandwidth and the write
rate is low enough that we're not dropping packets).
If I only have a single overlapped structure for writes, I cannot
support that behaviour.
So I have to malloc the overlapped structure per write (or have the user
pass one in).
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