Hi,

it seems that the triangle module close the whole application when it 
runs out of memory for example.
Also it seems that Shewchucks code is buggy for quality PSLG meshes with 
a triangle size lower than 0.01
The problem is in line 7369 of the triangle.c

    if ((dist < 1.001 * dist2) && (dist1 > 0.999 * dist2)) {

Anyone has an idea how to fix one of these problems ?

cheers,
Stefan

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