> > On Tue, Apr 8, 2014 at 7:46 AM, David Knezevic > <[email protected] <mailto:[email protected]>> > wrote: > > I was wondering if there's any support for "serendipity basis > functions" > to use on QUAD8s and HEX20s? I didn't see anything in the code > for this > case, but just wanted to check. > > > fe_lagrange_shape_2D.C line 105 for QUAD8. > fe_lagrange_shape_3D.C line 173 for HEX20. > fe_lagrange_shape_3D.C line 326 for PRISM15 (prism with > serendipity QUAD8 faces). > > > Oh yeah, and > > fe_lagrange_shape_3D.C line 1507 for PYRAMID13, which is a pyramid > with a QUAD8 base > > These last two haven't been tested as much as the others, it would be > cool if you could let us know generally what you find in your > comparisons...
OK, great, thanks! Dave ------------------------------------------------------------------------------ Put Bad Developers to Shame Dominate Development with Jenkins Continuous Integration Continuously Automate Build, Test & Deployment Start a new project now. Try Jenkins in the cloud. http://p.sf.net/sfu/13600_Cloudbees _______________________________________________ Libmesh-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/libmesh-users
