oox/source/drawingml/scene3dhelper.cxx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
New commits: commit ec99dac5c4e0d7e93b54a4a3043ac16a6054c2d5 Author: Andrea Gelmini <andrea.gelm...@gelma.net> AuthorDate: Thu Mar 14 13:00:18 2024 +0100 Commit: Julien Nabet <serval2...@yahoo.fr> CommitDate: Thu Mar 14 13:44:10 2024 +0100 Fix typo Change-Id: Ifcd144b89f1d5648a3c72471b691529251d26892 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/164832 Tested-by: Julien Nabet <serval2...@yahoo.fr> Reviewed-by: Julien Nabet <serval2...@yahoo.fr> diff --git a/oox/source/drawingml/scene3dhelper.cxx b/oox/source/drawingml/scene3dhelper.cxx index 8f2d41b9bb12..39a6217c9ae6 100644 --- a/oox/source/drawingml/scene3dhelper.cxx +++ b/oox/source/drawingml/scene3dhelper.cxx @@ -734,7 +734,7 @@ void lcl_ApplyShapeRotationToLights(std::vector<basegfx::B3DVector>& rLightDirVe const double& fY, const double& fZ) { basegfx::B3DHomMatrix aTransform; // unit matrix - // rotate has the order first x, than y, last z. We need order z, y, x. + // rotate has the order first x, then y, last z. We need order z, y, x. aTransform.rotate(0.0, 0.0, -fZ); aTransform.rotate(0.0, -fY, 0.0); aTransform.rotate(fX, 0.0, 0.0);