oox/source/drawingml/scene3dhelper.cxx |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

New commits:
commit ec99dac5c4e0d7e93b54a4a3043ac16a6054c2d5
Author:     Andrea Gelmini <andrea.gelm...@gelma.net>
AuthorDate: Thu Mar 14 13:00:18 2024 +0100
Commit:     Julien Nabet <serval2...@yahoo.fr>
CommitDate: Thu Mar 14 13:44:10 2024 +0100

    Fix typo
    
    Change-Id: Ifcd144b89f1d5648a3c72471b691529251d26892
    Reviewed-on: https://gerrit.libreoffice.org/c/core/+/164832
    Tested-by: Julien Nabet <serval2...@yahoo.fr>
    Reviewed-by: Julien Nabet <serval2...@yahoo.fr>

diff --git a/oox/source/drawingml/scene3dhelper.cxx 
b/oox/source/drawingml/scene3dhelper.cxx
index 8f2d41b9bb12..39a6217c9ae6 100644
--- a/oox/source/drawingml/scene3dhelper.cxx
+++ b/oox/source/drawingml/scene3dhelper.cxx
@@ -734,7 +734,7 @@ void 
lcl_ApplyShapeRotationToLights(std::vector<basegfx::B3DVector>& rLightDirVe
                                     const double& fY, const double& fZ)
 {
     basegfx::B3DHomMatrix aTransform; // unit matrix
-    // rotate has the order first x, than y, last z. We need order z, y, x.
+    // rotate has the order first x, then y, last z. We need order z, y, x.
     aTransform.rotate(0.0, 0.0, -fZ);
     aTransform.rotate(0.0, -fY, 0.0);
     aTransform.rotate(fX, 0.0, 0.0);

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