New upload due to inconsistency

http://codereview.appspot.com/342060043


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** [issues:#5319] Make skylines reflect grob rotation**

**Status:** Started
**Created:** Thu May 03, 2018 11:44 AM UTC by Torsten Hämmerle
**Last Updated:** Thu May 03, 2018 05:41 PM UTC
**Owner:** Torsten Hämmerle
**Attachments:**

- 
[skyline-grob-rotation.png](https://sourceforge.net/p/testlilyissues/issues/5319/attachment/skyline-grob-rotation.png)
 (59.4 kB; image/png)


http://codereview.appspot.com/342060043

As has been agreed in thread 
[http://lilypond.1069038.n5.nabble.com/Skylines-and-certain-grob-properties-rotation-extra-offset-tt212002.html](Thread),
 skylines should reflect the grobs' "rotation" property.

The "rotation" property (grob-interface) will be applied to the stencil *after* 
skylines have been built. Therefore, the skylines currently do not know about 
grob rotation and stoically stay in place.

In the example PNG file, you can see the original skylines on the left compared 
to the enhanced skylines on the right:

* Hairpins now actually get "out of the way" when being rotated (vertical 
skylines)
* Note the distance of the hairpin to the stave: padding is respected due to 
more realistic skylines.
* TextScripts now align as they should
* Accidentals: The two sharps now will be placed directly above and below one 
another because they take up less vertical space when rotated (horizontal 
skylines)

All the best,
Torsten


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