- **labels**: --> Fixed_2_20_0
- **status**: Started --> Fixed
- **Patch**: push -->
- **Comment**:
Thank you Torsten,
~~~
author Torsten Hämmerle <torsten.haemme...@web.de>
Fri, 20 Apr 2018 14:59:15 +0100 (15:59 +0200)
committer James Lowe <pkx1...@runbox.com>
Sat, 12 May 2018 12:26:27 +0100 (12:26 +0100)
commit 72e9c4c6c313a15f934b58e00cceabc71503b06d
~~~
---
** [issues:#5319] Make skylines reflect grob rotation**
**Status:** Fixed
**Labels:** Fixed_2_20_0
**Created:** Thu May 03, 2018 11:44 AM UTC by Torsten Hämmerle
**Last Updated:** Thu May 10, 2018 10:21 AM UTC
**Owner:** Torsten Hämmerle
**Attachments:**
-
[skyline-grob-rotation.png](https://sourceforge.net/p/testlilyissues/issues/5319/attachment/skyline-grob-rotation.png)
(59.4 kB; image/png)
http://codereview.appspot.com/342060043
As has been agreed in thread
[http://lilypond.1069038.n5.nabble.com/Skylines-and-certain-grob-properties-rotation-extra-offset-tt212002.html](Thread),
skylines should reflect the grobs' "rotation" property.
The "rotation" property (grob-interface) will be applied to the stencil *after*
skylines have been built. Therefore, the skylines currently do not know about
grob rotation and stoically stay in place.
In the example PNG file, you can see the original skylines on the left compared
to the enhanced skylines on the right:
* Hairpins now actually get "out of the way" when being rotated (vertical
skylines)
* Note the distance of the hairpin to the stave: padding is respected due to
more realistic skylines.
* TextScripts now align as they should
* Accidentals: The two sharps now will be placed directly above and below one
another because they take up less vertical space when rotated (horizontal
skylines)
All the best,
Torsten
---
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