On Thu, Feb 3, 2011 at 12:26 AM, m...@apollinemike.com
<m...@apollinemike.com> wrote:
> The most recent patch set only has a single pass through beam quanting.  I
> don't believe it adds significant overhead to a score's compile time,
> although I'd need someone to do some benchmarking to verify that.
> http://codereview.appspot.com/4022045
> Han-Wen: could you summarize again your main objections to this approach?  I

I think the collisions should be done as part of the scoring, not as a
separate function that happens afterwards.  I also think that any
notion of 'pressure' should follow automatically from the scoring.

-- 
Han-Wen Nienhuys - han...@xs4all.nl - http://www.xs4all.nl/~hanwen

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