[EMAIL PROTECTED] wrote:
> Generated live and unmanned [parameters are tweaked only daily]:
> http://sound-hack.org
> Linux+Perl make this possible
> [please take care, sound-hack mp3 streams are limited]
>
> Comments and questions are welcome.
Michael Stutz wrote:
> I've been thinking that generative music might find early application
> in "mood music," where local environmental factors are monitored and
> taken into consideration in setting the tone or feel of the music...
I wasn't able to listen to the site above -- my system
will download an MP3 for offline listening, but since
this is stream-based, I think that would cause a problem.
But, anyway...
For "The Light Princess" game we were discussing how
to handle background music. We started with a fairly
static "state-based" adventure game concept, but I'm
moving towards a more agent-oriented design in which
a lot of game action happens by interacting with
agent-based characters, which have simulated emotion
states and so on.
Characters exhibit "behaviors" which can be actions,
speeches, facial expression changes, and so on. We
had imagined that it would be possible (at least in
principle) to have emotion/expression directly
affect the soundtrack, which then acts as an analog
for "non-verbal" communication (which our sprite
(or "cel") animation-based characters probably can't
show very well otherwise).
I was visualizing a (possibly rather cludgy) system
of combining fixed music scripts (character themes,
room themes and ambience, as well as pieces selected
for various points in the plot). But, would I be
better off seeking a "generative music" solution?
It would probably be trivial to make "mood
information" available to such a system. My only
cause for doubt right now would be your use of
Perl for scripting, since we've decided on Python
for the rest of the game scripting (not sure how
to combine, nor what the consequences of needing
both the run the game would be, and so on).
Anyway, I'd be interested in hearing opinions
about it or advice. I am not a musician, so I
don't really know how the music should be broken
down or what the right terms should be, but it
does sound like a "mood music" application as
Mr. Stutz put it above.
For more info on The Light Princess:
http://light-princess.sourceforge.net/
There is a very brief and incomplete discussion of
sound issues on the website at:
http://light-princess.sourceforge.net/Developer/lp.sound.html
We're still very early on, and haven't really
dealt with sound issues much, but now is probably
the time to make major decisions about the sound
design system.
--
Terry Hancock
[EMAIL PROTECTED]