[EMAIL PROTECTED] wrote:

> This is a good approach to ambient music, but hard to do with any
> success.  How can you make a computer sample mood from a room?

It might be worth trying as a way to introduce variation in a stream
of generative music. Take factors into account such as temperature,
lighting, etc. and adjust the algorithm in ways predefined by the
composer. Lots of sudden movement in the room, or lots of quick
keyboard input? Speed the music up. Quiet droning when the keyboard
input's slowed. Spooky music on the night of a full moon. Introduce
quiet passages when the air is still. In a car, and accelerating
faster? Make the beat quicker -- microphone picks up a cop siren in
the distance and the beat suddenly shifts, changes-- a new sample is
introduced in the rotation-- guy pulls out a gun-- I'd think this sort
of thing might be worth investigating for soundtrack applications.

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