On Mon, Oct 01, 2001 at 10:02:00PM +0100, [EMAIL PROTECTED] wrote:
> On Mon, 1 Oct 2001, Paul Winkler wrote:
> > Oh, cool - so both of you are interacting with one synth using
> > different languages?
> 
> yep.
> 
> > Can I play? :)
> 
> it would be good to try some realtime internet collaboration.  network
> latency is a big problem though.

What do you guys do, run it on a local network?

Obviously anything that one "plays" like an instrument is hard over
the internet, but I could imagine some kinds of music-making that
would work pretty well even with a lot of latency.

For example, a softsynth could be used as a texture machine - running
loops or repeating patterns. Its state at any time would be a fairly
small amount of information: which loops are playing, and various
parameters for each. 

So if there was a server that could be used by clients to keep their
state in sync, then as long as state changes don't happen too often,
both users would hear pretty much the same thing.

Hmmm, this would be a cool way to collaborate on loop-oriented
music. At least for developing patterns and textures, if not for the
whole production process.
 
> > BTW, I just looked at that page - what's up with this??
> >
> >  bgcolor=#dddddd
> >  text=#e4e4e4
> 
> that is Ade's sense of humour.  please complain to him directly.

Nah - he doesn't need the encouragement!
 
> > Thanks for the description of your evolving drum machine, I'd like to
> > hear some output from it.
> 
> i used it in this experiment: http://sound-hack.org/20011001.mp3

That's pretty cool actually. What else was going on there?

-- 
................    paul winkler   ................
 custom calendars:   http://www.calendargalaxy.com
   A member of ARMS:   http://www.reacharms.com
        home page:  http://www.slinkp.com

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