Set the member's eventPassMode to passAlways using the Flash
Component tab of the Property Inspector, and implement a mouseUp
handler instead of click.
either that, or use code like
on beginSprite me
s = sprite(me.spriteNum)
s.setCallback(s, "click", #click, me)
end
on click me
put "click"
end
by the way:
instead of
s.setCallback(s, "click", #click, me)
the shorter
setCallback(s, "click", #click) -- both s and me omitted
seems to work just as good - does anyone have an opinion concerning what
would be the "better" syntax?
valentin
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