I'm coming in late on this thing - but you're trying to link a member in a
LDM on the fly? Are all the LDM in the same path? Are the linked members?
Can you put teh path in a global and each LDM links a member via
member.filename=global & "membername"?
On Tue, 29 Jan 2002, the nightboy wrote:
> >I think this works, but I'm not current on LDM quirks:
> >
> >tell sprite(intLinkedMovieSpriteNum)
> > importFileInto member("toImportinto", "internal"), strFileName
> >end tell
> >
> >A number of different ways to set this up, but the basic thing to remember
> >is that between "tell" and "end tell" the context of lingo switches from
> >the current movie to the ldm in the targeted sprite. You could also call
> >a handler in the ldm in this manner.
> >
> >Steph
>
>
> I have a behavior in the LDM that calls it from itself, but it does not
> recognize the path. Are you saying that I have to have the current movie
> tell the ldm, and then it will recognize the path?
>
> b
>
>
> Brian Douglas (:ub)
> ============================================================================
>
>
>
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