Well I can't seem to find the solution to this one.

I enter a frame and sit there with a QTVR castmember present. As I enter the
frame the image is already rotating. As soon as I click on the QTVR it stops
rotating and functions like a QTVR should.

My question is, I can't seem how to enter the frame with the QTVR stopped. I
don't want it to move until the user clicks on it. I've gone through all the
commands associated with QTVR sprites, but no luck.

I want something like sprite(mySprite).movierate = 0 or to that equivalent.
Nothing in the properties will let me set it to stopped or paused, as far as
I can see.

I guess I'm looking in the wrong place or approaching this incorrectly. :(

Any suggestions, before I put a thumbtack in the screen to stop the
rotation.  (kidding of course ...  I'm NOT that crazy, YET!! ;)

Thanx in advance,
JRS


===================================================
John R. Sweeney Jr.        ([EMAIL PROTECTED])
Interactive Multimedia Developer/
Digital Media Specialist

OnDemand - Interactive, Inc.
847.651.4469 (cell)      847.310.5959 (office/fax)
=================================================== 

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