I didn't see this come up on the list when I posted it, so I'm trying it one more time.
I hope someone has an idea. =========================================================================== Well I can't seem to find the solution to this one. I enter a frame and sit there with a QTVR castmember present. As I enter the frame the image is already rotating. As soon as I click on the QTVR it stops rotating and functions like a QTVR should. My question is, I can't seem how to enter the frame with the QTVR stopped. I don't want it to move until the user clicks on it. I've gone through all the commands associated with QTVR sprites, but no luck. I want something like sprite(mySprite).movierate = 0 or to that equivalent. Nothing in the properties will let me set it to stopped or paused, as far as I can see. I guess I'm looking in the wrong place or approaching this incorrectly. :( Any suggestions, before I put a thumbtack in the screen to stop the rotation. (kidding of course ... I'm NOT that crazy, YET!! ;) Thanx in advance, JRS =================================================== John R. Sweeney Jr. ([EMAIL PROTECTED]) Interactive Multimedia Developer/ Digital Media Specialist OnDemand - Interactive, Inc. 847.651.4469 (cell) 847.310.5959 (office/fax) =================================================== [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]