Since it seems that QT releases the memory once the video starts playing again, maybe 
the memory could be freed up by doing

sprite(x).movieRate=0
sprite(x).movieRate=1
go frame x

Would this work, or would it actually have to play a frame to free up the memory?

Charlie Fiskeaux II
The Creative Group
www.cre8tivegroup.com
859/858-9054 x29
cell: 859/312-3883



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