on 2/27/02 11:01 AM, Andreas Gaunitz P11 at [EMAIL PROTECTED] wrote:

> Eva,
> 
> 
>> Could it be a memory issue?  It seems strange that 3-5 images work fine in
>> one of my gallerys but exceeding that number so far has always given me the
>> error.
> 
> I also find it strange, and I don't thjink it's likely to be a memory
> issue, beacuse you aren't straining the computer very hard. If you
> had 200 images then I would be more anxious.

I do have this many images if not more however, no gallery exceeds 15 images
and each gallery is in a seperate linked director movie.
> 
> Do you get exactly the same symptom if you rearrange the order of the
> members in the images cast? If it always complains on member 5, what
> happens if you put member 5 first?

It doesn't seem to be catching on any particular image.  It seems to be
directly related to the volume of images.  For example initially the smaller
galleries work fine but if I continue through and look through the other
galleries (granted the larger galleries post the previously discussed error
message.) and I come back to the smaaller galleries that were working before
they proceed to sieze up too.
> 
> Does it always complain on exactly the same image member, or is
> somewhere between nr 3 to 5 in the same movie?
> 
> Did you try to remove all image members and insert a different set of
> images, for example only the images that work from each movie? Do
> some of the imported images or their members have strange characters
> in their names? Sorry, but we have to narrow down the problem here...
> 
> 
>>> Two, are you using jpegs?
>> 
>> Yes
> 
> All RGB jpegs, or some RGB some CMYK? Please do try to resave and
> reimport them in another format: Mac RGB pict, Win RGB bmp. For some
> reason I think this will solve, or at least reveal, the problem.

I double checked all images jpeg/RGB.  With the volume of images I am
dealing with I think the smarter thing to do at this point is to backtrack
and code it without imaging lingo for now.
> 
> 
>> Double checked the xtra folder .jpeg import xtra there.
>> My members are 32 bit and I am pretty sure I changed his display member for
>> all of the movies.
> 
> Which Xtras folder did you double check? Director's or the movie's?
> If the movie's: Why don't you include Xtras in the projector instead?

I always keep an external folder within my project for all of my xtras to
eliminate overhead by having them in each individual movie.
> 
> Another thing: You are using the JPEG import Xtra. This was a part of
> the Director 7 package, and is obsolete in D8+, as jpeg fuctionality
> is built-in. (No Xtra needed as long as you only use jpeg.) But in D7
> there was no imaging lingo... !?

You are right the two xtras I was looking at were .jpeg agent and .jpeg
export neither of which I should need.
> 
> I'm speaking about Mac here, still not sure what platform you're on,
> and if the Xtras might be different on Win (though I wouldn't hink
> so).

I am on a mac too for reference.
> 
> 
> BTW: is the code from lesson 1, used for importing external files,
> included in your project? If so, there might be a problem when
> Projector tries to load external files from an empty or non-existent
> folder, especially if the folder contains something else than an
> image. Delete the folder and create a new one with the same name and
> location!

Again I am not using lesson one but two.  All of my members are held in
internal casts not relative path folders.

Thanks...
-Eva
> 
> 
> HTH
> -A.
> 
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