lol

Well Im programming an isometric strategy game, and that requires a grid .. diff game 
types, different requirements

-----Original Message-----
From: Perry [mailto:[EMAIL PROTECTED]]
Sent: 06 March 2002 11:24
To: [EMAIL PROTECTED]
Subject: Re: <lingo-l> Pathing


> 2d array simulated with nested lists - list[y][x], non-zero values are
obstacles, handler would accept start and end coordinate parameters and
figure out a way to get there, returning the resulting path as another list.

Ah. Right. It's time for me to shutup. I abandoned this sort of approach
years ago -- I'm not knocking the approach -- but I've steered away from
top-down planning. These days I'm into setting up swarms of inherently dumb
objects with a vague idea of what's good for them and what isn't and then
letting sort themselves out, or die.

Pez

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