lol Well Im programming an isometric strategy game, and that requires a grid .. diff game types, different requirements
-----Original Message----- From: Perry [mailto:[EMAIL PROTECTED]] Sent: 06 March 2002 11:24 To: [EMAIL PROTECTED] Subject: Re: <lingo-l> Pathing > 2d array simulated with nested lists - list[y][x], non-zero values are obstacles, handler would accept start and end coordinate parameters and figure out a way to get there, returning the resulting path as another list. Ah. Right. It's time for me to shutup. I abandoned this sort of approach years ago -- I'm not knocking the approach -- but I've steered away from top-down planning. These days I'm into setting up swarms of inherently dumb objects with a vague idea of what's good for them and what isn't and then letting sort themselves out, or die. Pez [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]