Can you explain this bit clearer please..

   where = getOne(listOfNames, whateeverYouWantToTestFor)
   if where > 0 then
     -- found it
   else
     -- not in the list
   end if

for instance if I make the list in my on beginsprite:

  listOfNames = list("cone01", "ROOKPLY1R", "ROOKPLY1L", "ROOKPLY2R",
"ROOKPLY2L")

and then I need to get this recognised in the other statement, something
like this:

On exitaction me, whichmodel
  if (whichmodel.name) <> listOfNames then
    scene.model(whichmodel.name).shader.emissive = rgb(0,0,0)
    cursor -1
  end if

can you correct me!


-KEV-


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Irv Kalb
Sent: 08 March 2002 17:55
To: [EMAIL PROTECTED]
Subject: Re: <lingo-l> mouseunderloc & changing shader depending ???

Try:

    if (whichModel.name <> "cone01") and (whichModel.name <> "cone02")
then

But if you want a general solution, then the list idea works well:

   listOfNames = ['cone01", "cone02", "someOtherName", "yetAnothername",
...]

   where = getOne(listOfNames, whateeverYouWantToTestFor)
   if where > 0 then
     -- found it
   else
     -- not in the list
   end if

Irv

At 5:36 PM +0000 3/8/02, Kevin Mccarthy wrote:
>Hi all,
>
>I’m trying to build chess in 3D and I am detecting what’s under the
>mouse loc or not and in turn change it’s color, but am having
difficulty
>in a small section:
>
>if (whichmodel.name) <> "cone01" then
>
>I would like to say ‘or’ another model  , so I can refer to more models
>that don’t need to be affected i.e
>
>if (whichmodel.name) <> "cone01" or "cone02" then
>
>
>But lingo doesn’t like this, can anyone recommend a way of doing this,
I
>thought about putting them into a list and referring to that, but again
>I can’t get that to work..???
>



-- 

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