Hi Michael,
There are some alternate solutions, but which ones you can use depends on your background (prowess) in the programming department. First, let me say, that you're not limited to 1000 channels. You can go to Modify | Movie | Properties and change that to a higher number. It just defaults to 1000. So, you may want to just take that advice and run with it. As far as alternatives, there are a couple of things to consider: 0) Allow more than 1000 channels in your movie. 1) You can only edit one field at a time, so you could have a big displayable area and only one edit field, but I suspect this would be an unsatisfying solution (because of the difficulty making that representative field and emulating all the features). 2) You can make the spreadsheet itself a Movie in a Window, and have the main program (with buttons and all) a separate program. This might work best, but you'll have to learn how to talk to and manage Movies in a Window (MIAW). However, that's not a bad project. 3) Your solution limits you to 25 rows and 40 lines? What if you wanted more? The solution is to only allocate sprites for the rows THAT ARE SEEN, and to swap out those sprite channels as they scroll. So, the only ones you have to show are the ones that are visible. This can cut down on your sprite channels tremendously. I use this technique for some software that needs to display hundreds of images, with background sprites, but I make a pool of sprites and a channel manager and only use sprites for the ones that are on screen at any given time. It's most conservative in the channel department, but I will confess that it takes a bit of programming to pull off, particularly when you take into account the side effects (scrolling to new places, garbage collection, etc.). - Tab At 02:57 AM 3/9/02 +0100, Michael von Aichberger wrote: >Hi list! > >I want to create a form that enables the user to edit database entries. For >that I have a grid of 25 rows and 40 lines. Gives you 1000 cells. If I use 1 >editable text sprite per cell, I need all possible 1000 sprite channels and >I haven't any left for background and title graphics. There must be another >solution to this - can anyone help? > >Thanks >Michael [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]