At 21:07 +0100 03/14/2002, Pedro iban de la favela wrote:
>i am doing a kind of animated slide show with movies inside
>and i used the timing options in the timeline so that it moves to next frame
>at the end of the movie.
That's why you're losing the interactivity. Try attaching this
behavior to your QuickTime sprites; it tests the movieTime (how far
into the QT movie you are) against the movie's duration:
on exitFrame me
if sprite(me.spriteNum).movieTime >= \
sprite(me.spriteNum).member.duration then
go the frame + 1
end if
END exitFrame
Make sure to remove the "wait" stuff you did in the score, but add a
"hold on current frame" behavior from the Library Palette if you
don't already have something like it in place.
What this does is absolutely nothing for as long as the QuickTime
movie is playing, until it gets to the end. At that point it moves
you forward one frame in the Score. But it also lets the stage
update, so your buttons and so on should continue functioning.
>sorry for my bad english.i'm french.
It's much better than my French would be.
--
Warren Ockrassa | http://www.nightwares.com/
Director help | Free files | Sample chapters | Freelance | Consulting
Author | Director 8.5 Shockwave Studio: A Beginner's Guide
Published by Osborne/McGraw-Hill
http://www.osborne.com/indexes/beginners_guides.shtml
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